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Agile Development Outside-In

Foundation

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CardStorm to get ideas on the table
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Pace keeping signals help groups self-regulate

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Play an icebreaker game

Open a collaborative modeling session by asking participants to play a short ice breaking game using modeling techniques they'll use throughout the work session.

Designing and modeling collaboratively often pulls groups of people together that may not have worked together before. They may be more accustomed to a stuffier more formal meeting approach where a presenter speaks, and everyone else listens, or quietly gets a little work done on their laptops. During a collaborative design meeting they'll be asked to get up and move around, talk with each other, write information on cards or stickies, place that information into models, and discuss with others what the information means.

The high collaboration and active hands on modeling of a collaborative modeling session may take participants far out of their comfort zone.

While it's helpful to prepare attendees for a collaborative modeling session by discussing what will happen, and how to perform many of the techniques they'll need in the meeting, if they've never done this work before, it's difficult to imagine. Often a discussion on modeling mechanics result in participants focusing on modeling mechanics. While trying to build a model to represent important information, first time participants often focus more on these modeling mechanics than the information they're trying to model. This doesn't help the quality of the model much.

Open a collaborative modeling session by asking participants to play a short ice breaking game using modeling techniques they'll use throughout the work session.

A short icebreaking game gives participants an opportunity to learn the modeling techniques by practicing them. They'll learn the techniques while building a simple model that doesn't have the impact or consequences associated with it that a model related do the software they're designing might. In addition to learning modeling techniques, they'll get practice working with each other collaboratively. And, given the right game, participants will learn a little about each other as well.

The favorite movie affinity

While having fun, learning about a few new movies and learning about each other, your participants have learned some basic modeling skills, affinity diagramming, and democratic prioritization. When I play this game everyone always has fun, and most make a list of a couple good movies they haven't seen before.

Starting my day timeline

While having fun, and learning how many times their co-workers hit the snooze button before finally getting out of bed, participants learn modeling skills - specifically timeline modeling. They've also learned how to collaboratively consolidate data from a number of sources.

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